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            <title>
									The 2005 Seasons Forum - Recent Posts				            </title>
            <link>https://the2005season.com/community/</link>
            <description>The 2005 Seasons Tartışma Forumu</description>
            <language>en-US</language>
            <lastBuildDate>Sun, 18 Oct 2026 10:12:36 +0000</lastBuildDate>
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            <ttl>60</ttl>
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                        <title>RE: Deer Hunter 2005 Ultimate Studio</title>
                        <link>https://the2005season.com/community/dh2k5-tools/deer-hunter-2005-ultimate-studio/#post-22</link>
                        <pubDate>Wed, 02 Sep 2026 22:27:00 +0000</pubDate>
                        <description><![CDATA[thanks admin.]]></description>
                        <content:encoded><![CDATA[<p>thanks admin. </p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>rezashahsiah</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/deer-hunter-2005-ultimate-studio/#post-22</guid>
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                        <title>Ultimate Image Processor v1.0.0</title>
                        <link>https://the2005season.com/community/dh2k5-tools/ultimate-image-processor-v1-0-0/#post-21</link>
                        <pubDate>Sun, 30 Aug 2026 19:24:48 +0000</pubDate>
                        <description><![CDATA[Ultimate Image Processor is a free desktop application that automatically compresses, resizes, and converts your image files to any format you need.
 
 
 
&nbsp;ImageProcessor.zip]]></description>
                        <content:encoded><![CDATA[<p>Ultimate Image Processor is a free desktop application that automatically compresses, resizes, and converts your image files to any format you need.<br /><br /><img src="https://the2005season.com/wp-content/uploads/2026/07/imageproccessor.jpg" /></p>
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<div id="wpfa-552" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//the2005season.com/wp-content/uploads/wpforo/default_attachments/1788120543-ImageProcessor.zip" target="_blank" title="ImageProcessor.zip"><i class="fas fa-paperclip"></i>&nbsp;ImageProcessor.zip</a></div>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>admin</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/ultimate-image-processor-v1-0-0/#post-21</guid>
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                        <title>RE: DH2005 Admin Tool</title>
                        <link>https://the2005season.com/community/dh2k5-tools/dh2005-admin-tool/#post-20</link>
                        <pubDate>Fri, 28 Aug 2026 18:57:46 +0000</pubDate>
                        <description><![CDATA[@deercreeklodge it might be a port problem , try to forward TCP port 23458 and 23456 to open.]]></description>
                        <content:encoded><![CDATA[@deercreeklodge it might be a port problem , try to forward TCP port 23458 and 23456 to open.]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>admin</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/dh2005-admin-tool/#post-20</guid>
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                        <title>RE: DH2005 Admin Tool</title>
                        <link>https://the2005season.com/community/dh2k5-tools/dh2005-admin-tool/#post-19</link>
                        <pubDate>Fri, 28 Aug 2026 17:57:31 +0000</pubDate>
                        <description><![CDATA[Hi Devrim, I can open the server and see It but when I try to conect on it nothing happens and I can&#039;t join, I can only play on Local]]></description>
                        <content:encoded><![CDATA[<p>Hi Devrim, I can open the server and see It but when I try to conect on it nothing happens and I can't join, I can only play on Local</p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>DeerCreekLodge</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/dh2005-admin-tool/#post-19</guid>
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                        <title>RE: STX Editor v1.0.0</title>
                        <link>https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-18</link>
                        <pubDate>Mon, 24 Aug 2026 15:00:46 +0000</pubDate>
                        <description><![CDATA[@adkennedy03
Welcome to the forum! Right now, the tool has only been tailored and tested specifically for Deer Hunter 2005, so I can&#039;t guarantee how it&#039;ll handle other older titles. Was the...]]></description>
                        <content:encoded><![CDATA[<p>@adkennedy03</p>
<p>Welcome to the forum! Right now, the tool has only been tailored and tested specifically for Deer Hunter 2005, so I can't guarantee how it'll handle other older titles. Was there a specific game you had in mind that you wanted to try it on?</p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>admin</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-18</guid>
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                        <title>RE: STX Editor v1.0.0</title>
                        <link>https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-17</link>
                        <pubDate>Mon, 24 Aug 2026 13:01:57 +0000</pubDate>
                        <description><![CDATA[Curious how this would work for older titles.]]></description>
                        <content:encoded><![CDATA[<p>Curious how this would work for older titles.</p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>adkennedy03</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-17</guid>
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                        <title>RE: DH2005 Map Tool Studio - Map Sharing &amp; Auto-Sync Utility</title>
                        <link>https://the2005season.com/community/dh2k5-tools/dh2005-map-tool-studio-map-sharing-auto-sync-utility/#post-16</link>
                        <pubDate>Mon, 17 Aug 2026 19:46:19 +0000</pubDate>
                        <description><![CDATA[Thanks]]></description>
                        <content:encoded><![CDATA[<p>Thanks</p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>DeerCreekLodge</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/dh2005-map-tool-studio-map-sharing-auto-sync-utility/#post-16</guid>
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                        <title>DH2005 MapTool Lite - Map Sharing &amp; Auto-Sync Utility</title>
                        <link>https://the2005season.com/community/dh2k5-tools/dh2005-map-tool-studio-map-sharing-auto-sync-utility/#post-15</link>
                        <pubDate>Sun, 16 Aug 2026 20:17:44 +0000</pubDate>
                        <description><![CDATA[UPDATED : 01.09.2026
 
Designed specifically for Deer Hunter 2005 players, Map Tool Studio allows you to seamlessly share custom maps (.spk) with friends and download missing maps with a s...]]></description>
                        <content:encoded><![CDATA[<p data-path-to-node="3"><span style="font-size: 18pt"><strong>UPDATED : 01.09.2026</strong></span></p>
<p data-path-to-node="3"> </p>
<p data-path-to-node="3">Designed specifically for Deer Hunter 2005 players, <b data-path-to-node="3" data-index-in-node="52">Map Tool Studio</b> allows you to seamlessly share custom maps (<code data-path-to-node="3" data-index-in-node="112">.spk</code>) with friends and download missing maps with a single click. Say goodbye to manual file copying! </p>
<p data-path-to-node="3"><strong><span style="font-size: 18pt;color: #ff0000">Map Tool Studio has been suspended for the time being; please install the MapTool Lite version instead, as it is much more practical.</span></strong></p>
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<li> </li>
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<ol start="1" data-path-to-node="8">
<li style="list-style-type: none">
<ul data-path-to-node="8,3,1">
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<p data-path-to-node="8,3,1,1,0"> </p>
</li>
</ul>
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<div id="wpfa-516" class="wpforo-attached-file" style="text-align: center"><span style="color: #008000"><strong>For now use please the Lite version </strong></span></div>
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<div style="text-align: justify"><img style="display: block;margin-left: auto;margin-right: auto" src="https://the2005season.com/wp-content/uploads/2026/09/mplite.jpg" /></div>
<div> </div>
<div><br />
<p data-path-to-node="2"><b data-path-to-node="2" data-index-in-node="0">How Does DH2005 MapTool Lite Work?</b></p>
<p data-path-to-node="2"><span style="color: #ff6600"><strong>New : Chat </strong></span></p>
<ul>
<li>
<p data-path-to-node="11,0,0">Open the app and click <b data-path-to-node="11,0,0" data-index-in-node="23">&#x1f5e3;&#xfe0f; CHAT</b> (or <b data-path-to-node="11,0,0" data-index-in-node="36">Hunting Buddies</b>).</p>
</li>
<li>
<p data-path-to-node="11,1,0">Type a message in the bottom input box and hit <b data-path-to-node="11,1,0" data-index-in-node="47">Enter</b> or click <b data-path-to-node="11,1,0" data-index-in-node="62">Send</b>.</p>
</li>
<li>
<p data-path-to-node="11,2,0">Open a second instance or check back in a few seconds to see incoming messages from other hunters!</p>
</li>
</ul>
<p data-path-to-node="3">MapTool Lite is a lightweight background application that automatically shares and synchronizes custom maps (<code data-path-to-node="3" data-index-in-node="109">.spk</code> files) with other players seamlessly.</p>
<ul data-path-to-node="4">
<li>
<p data-path-to-node="4,0,0"><b data-path-to-node="4,0,0" data-index-in-node="0">Runs Silently in the Background:</b> Once launched, it runs quietly in your Windows system tray (bottom-right corner). It requires no setup, opens no extra windows, and won't slow down your game.</p>
</li>
<li>
<p data-path-to-node="4,1,0"><b data-path-to-node="4,1,0" data-index-in-node="0">Auto-Detects Missing Maps:</b> It periodically checks for online players. If another player has a custom map that is missing from your game folder, the tool detects it automatically.</p>
</li>
<li>
<p data-path-to-node="4,2,0"><b data-path-to-node="4,2,0" data-index-in-node="0">Direct Player-to-Player Transfer:</b> Missing maps are downloaded directly from other players and saved straight into your <code data-path-to-node="4,2,0" data-index-in-node="119">CustomLevels</code> folder—no manual file moving required.</p>
</li>
<li>
<p data-path-to-node="4,3,0"><b data-path-to-node="4,3,0" data-index-in-node="0">Keeps You Notified:</b> You will receive a brief desktop notification popup in the bottom-right corner whenever a download starts and finishes.</p>
</li>
<li>
<p data-path-to-node="4,4,0"><b data-path-to-node="4,4,0" data-index-in-node="0">"Sync Now" Option:</b> If a friend just added a new map and you don't want to wait for the automatic cycle, simply right-click the system tray icon and select <b data-path-to-node="4,4,0" data-index-in-node="155">Sync Now</b> to trigger an instant check.</p>
</li>
</ul>
<p data-path-to-node="5">In short: just launch it once, and all new custom maps will automatically appear in your game without any extra effort!</p>
</div>
<div id="wpfa-562" class="wpforo-attached-file"><a class="wpforo-default-attachment" title="MapToolLite.zip" href="//the2005season.com/wp-content/uploads/wpforo/default_attachments/1788192607-MapToolLite.zip" target="_blank" rel="noopener"><i class="fas fa-paperclip"></i> MapToolLite.zip</a></div>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>admin</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/dh2005-map-tool-studio-map-sharing-auto-sync-utility/#post-15</guid>
                    </item>
				                    <item>
                        <title>RE: WTS Texture Enhancer</title>
                        <link>https://the2005season.com/community/dh2k5-tools/wts-texture-enhancer/#post-14</link>
                        <pubDate>Sat, 08 Aug 2026 16:47:25 +0000</pubDate>
                        <description><![CDATA[@deercreeklodge im excited to test also!
&nbsp;]]></description>
                        <content:encoded><![CDATA[<p>@deercreeklodge im excited to test also!</p>
<p>&nbsp;</p>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>zdog12341</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/wts-texture-enhancer/#post-14</guid>
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                        <title>STX Editor v1.0.0</title>
                        <link>https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-12</link>
                        <pubDate>Wed, 29 Jul 2026 19:54:22 +0000</pubDate>
                        <description><![CDATA[&#x1f4e6; STX Editor v1.0.0Game Texture Modding Tool – Unpack, Enhance, and Repack STX Archives&#x1f3af; OverviewSTX Editor is a professional‑grade desktop application designed for game text...]]></description>
                        <content:encoded><![CDATA[<p>&#x1f4e6; STX Editor v1.0.0<br />Game Texture Modding Tool – Unpack, Enhance, and Repack STX Archives<br /><img src="https://the2005season.com/wp-content/uploads/2026/07/stxeditor1.jpg" /><br />&#x1f3af; Overview<br />STX Editor is a professional‑grade desktop application designed for game texture modding. It allows you to:<br /><br />Unpack .stx archives to extract all embedded images.<br /><br />Enhance textures using ImageMagick (sharpening, resizing, color correction) and AI Super‑Resolution (4× upscaling with ONNX models).<br /><br />Preview original vs. processed images side‑by‑side.<br /><br />Repack modified images back into .stx files – ready for use in your favourite games.<br /><br />Built with customtkinter and powered by ONNX Runtime, it offers a modern, user‑friendly interface and supports batch processing for entire folders.<br /><br />&#x2728; Key Features<br />Feature Description<br />&#x1f527; Flexible Settings Configure ImageMagick path, AI model, resize, sharpen, quality, and extra arguments – all saved globally.<br />&#x1f4e6; Unpack Extract all images from a single .stx file or recursively from a folder of .stx files.<br />&#x1f4e6; Pack (Simple) Quickly pack a folder of JPEGs into a new .stx archive without any processing.<br />&#x26a1; Process + Pack Apply ImageMagick + AI enhancements to every image inside an .stx archive, preview the results, and repack automatically.<br />&#x1f3ae; Playground Interactive environment to load an .stx file, test different settings in real‑time, and see original vs. processed images side‑by‑side.<br />&#x23f8;&#xfe0f; Pause / Resume Pause and resume long‑running batch jobs at any time.<br />&#x1f4c2; Copy Tree Duplicate entire folder structures (useful for backup or batch preparation).<br />&#x1f5bc;&#xfe0f; Preview Gallery Compare original and processed images before final packing – choose which ones to keep.<br />&#x2699;&#xfe0f; AI Super‑Resolution Use any ONNX‑compatible super‑resolution model (e.g. realesr-general-x4v3, 4x_foolhardy_Remacri) to upscale textures by 4×.<br />&#x1f504; Tile‑based Processing Large images are automatically split into tiles, processed, and stitched back together – saving VRAM and preventing crashes.</p>
<p><img src="https://the2005season.com/wp-content/uploads/2026/07/stxeditor2.jpg" /></p>
<p><br />&#x1f5a5;&#xfe0f; System Requirements<br />Operating System – Windows 10 / 11 (64‑bit)<br /><br />Architecture – x86_64<br /><br />RAM – 8 GB recommended (4 GB minimum)<br /><br />GPU – Optional (NVIDIA CUDA supported), but CPU works as well<br /><br />Disk Space – ~2 GB for temporary extraction and processing<br /><br />&#x1f4be; Required External Software<br />ImageMagick 7 (64‑bit) – Download<br />(Ensure magick.exe is installed; default path is C:\Program Files\ImageMagick-7.1.2-Q16-HDRI\magick.exe)<br /><br />Microsoft Visual C++ Redistributable 2015-2022<br />(Required for onnxruntime and opencv)<br /><br />&#x1f4e5; Installation &amp; Setup<br />Download and run STX Editor v1.0.0.exe from this page.<br /><br />Place it in any folder (e.g. C:\STXEditor).<br /><br />Download your preferred ONNX model (e.g. 4x_foolhardy_Remacri.onnx) and place it anywhere you like.<br /><br />Ensure ImageMagick is installed on your system.<br /><br />Double‑click the .exe to launch the application.<br /><br />On Settings<br />Set the path to your magick.exe.<br /><br />(Optional) Select your ONNX model file and enable AI.<br /><br />Adjust ImageMagick parameters (Resize, Sharpen, Quality, Extra args) and AI settings (Max Size, Extra args).<br /><br />Click Save.<br /><br />2. Unpack an STX File<br />Go to File Operations → Unpack.<br /><br />Choose an .stx file or a folder containing .stx files.<br /><br />Select an output folder.<br /><br />The tool will extract all embedded images as JPEG/PNG files.<br /><br />3. Process + Pack (End‑to‑End Enhancement)<br />Go to Processing → Process + Pack.<br /><br />Choose a single .stx file or a folder containing .stx files.<br /><br />Select an output folder.<br /><br />The tool will:<br /><br />Extract images.<br /><br />Apply ImageMagick + AI enhancements.<br /><br />Show a preview gallery where you can accept/reject each processed image.<br /><br />Repack selected images into a new .stx archive.<br /><br />4. Playground – Test &amp; Preview<br />Go to Processing → Playground.<br /><br />Load an .stx file.<br /><br />Browse through the extracted images on the left.<br /><br />Tweak settings in the panel.<br /><br />Click &#x1f4be; Save &amp; Process to apply changes and see the original vs. processed images side‑by‑side.<br /><br />5. Pack (Simple Mode)<br />If you already have pre‑processed JPEGs, go to File Operations → Pack.<br /><br />Select a folder containing your JPEGs.<br /><br />Choose an output folder – a new .stx file will be created.<br /><br />&#x1f6e0;&#xfe0f; Understanding the Settings<br />Setting Description<br />Resize Resize factor (e.g. 200%) or exact geometry (800x600). When AI is enabled, this is automatically set to the AI Max Size.<br />Sharpen Sharpening strength (radius x sigma). Higher sigma = more sharpening.<br />Quality JPEG output quality (1–100). Recommended: 92–95 for game textures.<br />Extra Args Additional ImageMagick options, e.g. -colorspace sRGB to fix colour issues.<br />AI Max Size Maximum input size (longest edge) for AI model. The image is resized to this value before AI upscaling.<br />AI Extra Args Additional ONNX Runtime arguments, e.g. --tile_size 256 --overlap 16 for large images.<br />Magick Enable/disable ImageMagick processing.<br />AI Enable/disable AI super‑resolution.<br />&#x2753; Troubleshooting &amp; FAQ<br />&#x2757; “Failed to extract images” error when loading STX<br />The file may be using a different STX format. The tool attempts to parse common variants; if it fails, check if the file is corrupted or try another file.<br /><br />&#x2757; AI processing is slow or crashes<br />Reduce AI Max Size (e.g., from 512 to 256).<br /><br />Use AI Extra Args --tile_size 256 --overlap 16 to process the image in chunks.<br /><br />Ensure your GPU drivers are up‑to‑date.<br /><br />&#x2757; Settings window freezes<br />The model info loading runs in a background thread. If it still hangs, click “Load Model Info” manually instead of waiting for auto‑load.<br /><br />&#x2757; ImageMagick not working<br />Verify the path to magick.exe in Settings.<br /><br />Check that ImageMagick is correctly installed (run magick --version in Command Prompt).<br /><br />&#x2757; Exe crashes on startup<br />Run the application from a command prompt to see error logs:<br /><br />cmd<br />"STX Editor v1.0.0.exe"<br />Check for a generated error.log file in the same folder.<br /><br />&#x1f4dd; Release Notes (v1.0.0)<br />New – Fully revamped UI with accordion sidebar and persistent settings display.<br /><br />New – Playground window for interactive preview and testing.<br /><br />New – Tile‑based AI processing for large textures.<br /><br />Improved – STX parser now handles multiple magic headers (e.g., STX\x01).<br /><br />Improved – Settings window no longer freezes (background thread for model loading).<br /><br />Fixed – Numerous stability and performance issues.<br /><br />Optimised – Exe size reduced with UPX compression and module exclusions.<br /><br />&#x1f4dc; License<br />Copyright (c)  <br /><br />Permission is hereby granted, free of charge, to any person obtaining a copy<br />of this software and associated documentation files (the "Software"), to deal<br />in the Software without restriction, including without limitation the rights<br />to use, copy, modify, merge, publish, distribute, sublicense, and/or sell<br />copies of the Software, and to permit persons to whom the Software is<br />furnished to do so, subject to the following conditions:<br /><br />The above copyright notice and this permission notice shall be included in all<br />copies or substantial portions of the Software.<br /><br />THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR<br />IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,<br />FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE<br />AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER<br />LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,<br />OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE<br />SOFTWARE.</p>
<p><br /><br />&#x1f64f; Credits &amp; Acknowledgements<br />ImageMagick – Powerful image processing library.<br /><br />ONNX Runtime – Cross‑platform inference engine.<br /><br />CustomTkinter – Modern, responsive GUI framework.<br /><br />Real‑ESRGAN / foolhardy‑Remacri – Community‑trained super‑resolution models.<br /><br />&#x1f4ec; Contact &amp; Support<br />Developer: Devrim<br /><br />Email: devrim72@proton.me<br />Web : www.the2005season.com<br /><br /><br />For bug reports, feature requests, or contributions, please open an new Topic on the forums.<br /><br />“STX Editor – Empowering modders to breathe new life into their favourite games.” &#x1f3ae;<br /><br />Built with &#x2764;&#xfe0f; and Python.</p>
<div id="wpfa-308" class="wpforo-attached-file"><a class="wpforo-default-attachment" href="//the2005season.com/wp-content/uploads/wpforo/default_attachments/1785355324-STX-Editor-v100.zip" target="_blank" title="STX-Editor-v1.0.0.zip"><i class="fas fa-paperclip"></i>&nbsp;STX-Editor-v1.0.0.zip</a></div>]]></content:encoded>
						                            <category domain="https://the2005season.com/community/"></category>                        <dc:creator>admin</dc:creator>
                        <guid isPermaLink="true">https://the2005season.com/community/dh2k5-tools/stx-editor-v1-0-0/#post-12</guid>
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